<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Imaginary Cogs &#187; Followups</title>
	<atom:link href="http://cogs.innocence.com/category/followups/feed/" rel="self" type="application/rss+xml" />
	<link>http://cogs.innocence.com</link>
	<description>On the operation of massively multiplayer online games.</description>
	<lastBuildDate>Wed, 11 May 2011 19:38:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>Monday Morning Followups</title>
		<link>http://cogs.innocence.com/2009/04/monday-morning-followups/</link>
		<comments>http://cogs.innocence.com/2009/04/monday-morning-followups/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 15:10:51 +0000</pubDate>
		<dc:creator>Bryant</dc:creator>
				<category><![CDATA[Business Matters]]></category>
		<category><![CDATA[Followups]]></category>

		<guid isPermaLink="false">http://cogs.innocence.com/?p=93</guid>
		<description><![CDATA[A couple of followups as I sip coffee and wait for various and sundry phone calls&#8230; The OnLive claims are continuing to spark debate. Mostly of the form &#8220;sha, right, that&#8217;s not practical.&#8221; Steve Perlman responded in a BBC interview. There&#8217;s some concrete info in there, mostly about the encoding and compression process. They&#8217;re depending [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of followups as I sip coffee and wait for various and sundry phone calls&#8230;</p>
<p>The <a href="http://cogs.innocence.com/2009/03/and-were-gonna-try/">OnLive claims</a> are continuing to spark debate. Mostly of the form &#8220;sha, right, that&#8217;s not practical.&#8221; Steve Perlman <a href="http://news.bbc.co.uk/2/hi/technology/7976206.stm">responded in a BBC interview</a>.</p>
<p>There&#8217;s some concrete info in there, mostly about the encoding and compression process. They&#8217;re depending on a specialized chip which&#8217;ll cost them under $20 per chip in bulk. That makes some kind of sense for the hardware console replacement, and I suppose that the Mac/PC versions will have plenty of processor available.</p>
<p>Aiming for sub-80 millisecond round trip ping times between the clients and the data centers is feasible, given that they&#8217;re willing to have multiple data centers.</p>
<p>Running 10 games per server is an interesting concept. Possibly whatever custom hardware they&#8217;re building around their specialized chip will load multiple chips on each server, such that the tricky work is offloaded from the main CPUs. If they&#8217;re planning on running large servers &#8212; something like the <a href="http://www-03.ibm.com/systems/x/hardware/enterprise/x3850m2/index.html">IBM x3850m2</a> &#8212; and using virtualization, then there&#8217;s enough CPU and RAM in a single server to handle that. You&#8217;re not going to get 10 games on a little dual CPU quad core 1U server, though. The lesson here: &#8220;The company has calculated that each server will be dealing with about 10 different gamers&#8230;&#8221; is a completely meaningless statement if the word server is undefined.</p>
<p>Thus, my concerns about cost structure remain intact for now.</p>
<p>Meanwhile, Dave Perry (ex-Acclaim) has his <a href="http://www.gamesindustry.biz/articles/head-in-the-cloud">own streaming game service in the works</a>, called <a href="http://www.gaikai.com/">Gaikai</a>. I love his interview because he hits on one of my favorite business concepts, friction. He&#8217;s absolutely right in his discussion of the dangers of making it harder for people to play. His service also looks more flexible and requires less buy-in from studios. On the other hand, he&#8217;s saying nothing about the technical difficulties.</p>
<p>One last streaming tidbit: <a href="http://www.dailymotion.com/user/mc_tellecka/video/x8vv0n_world-of-warcaft-on-iphone_videogames"><cite>World of Warcraft</cite> streamed to an iPhone</a>, from a streaming-oriented company called <a href="http://www.vollee.com/">Vollee</a>. Just a demo, which means you can&#8217;t say anything about how it performs over a 3G network, but still neat. I like their capacity for custom UI filtering to adapt to the smaller screen size.</p>
<p>In completely different news, two <a href="http://www.wowinterface.com/forums/showthread.php?t=21585">other</a> <a href="http://omgphatloots.org/?p=186">people</a> came up with my clever <a href="http://cogs.innocence.com/2009/03/new-blizzard-add-on-policy/">addon/plugin App Store</a> idea, except they both thought it was an April Fool&#8217;s joke. Humph.</p>
<p>The great thing about pictures of bad cabling messes is that there are always worse ones. So: <a href="http://www.vibrant.com/cable-messes.php">worse ones!</a> I know there are other roundups out there; post yours in comments if you like.</p>
]]></content:encoded>
			<wfw:commentRss>http://cogs.innocence.com/2009/04/monday-morning-followups/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

